AURELON / THE HEARTLAND
Fields, towns, and trade
Fertile plains, agriculture, livestock, textiles, and busy markets form the heart of settled civilization. White stone, red roofs, windmills, and vineyards express its character.
THE ELDOR GUIDE / WORLD & DISCOVERY
Four kingdoms, dangerous wilderness, and forgotten knowledge waiting to be understood.
THE GAME VISION · This guide describes the intended finished-game experience. Test builds contain a smaller selection of features. Images show gameplay, interfaces, and weapon models supplied by the creator.
Eldor is dangerous and hopeful. Civilization has rebuilt after the fall of ancient empires, but wilderness and forgotten places still hold threats, resources, and unanswered questions.
AURELON / THE HEARTLAND
Fertile plains, agriculture, livestock, textiles, and busy markets form the heart of settled civilization. White stone, red roofs, windmills, and vineyards express its character.
THORNREACH / THE NORTHERN FRONTIER
Forests, hunting, timber, leather, and furs sustain a frontier culture of practical skill and self-reliance. Timber halls and palisades mark the edge of safer settlement.
KHARUM / THE IRON KINGDOM
Mountain strongholds, mines, forges, and workshops support metalworking and industry. Craftsmanship, reliability, and keeping one’s word are central values.
SOLMERE / THE SOUTHERN COAST
Ports, fishing, salt, shipping, and imported goods connect Eldor through maritime trade. Curiosity, negotiation, and safe passage shape its coastal communities.
The kingdoms differ in culture and resources rather than serving as opposing PvP factions. Trade and cooperation connect their communities.
Meadows, redwood forests, mesa desert, and ocean give the world contrasting landscapes. Weather and the day-night cycle change its atmosphere and visibility, making a familiar route feel different on a return journey.
Search ruins, ancient structures, dungeons, hidden locations, and treasure sites. Monsters, hostile wildlife, terrain, and weather make travel and exploration part of the challenge.
The Aethari were arcane scholars and astronomers; the Drakari were engineers, builders, and conquerors. Their final conflict, the War of Ash and Stars, left incomplete and conflicting records. Their disappearance and collapse remain mysteries.
Ancient writing is not automatically translated. Study inscriptions, books, manuscripts, artifacts, shrines, and repeated words. Hidden adventures can emerge from connecting clues across different places and sharing what you learn.
Eldor’s dominant tradition recognizes Aeral of Air, Pyren of Fire, Nymara of Water, Dorun of Earth, Elyra of Light, and Veyr of Dark. Demigods embody related domains such as nature, animals, the forge, storms, and voyages.
Magic comes from the world. Religion offers interpretations of its forces rather than a single confirmed explanation. Players define their identity through actions, knowledge, and relationships, without fixed classes or traditional elf-and-dwarf character peoples.
Monsters are a natural part of Eldor. Wildlife, hostile creatures, ranged attackers, and spellcasters create different encounters. Creatures can pursue, flee, retaliate, or return to their home territory, so distance and approach matter.